FARM Hands

Meet YOUR Team

FARMhands are best practices anthropomorphized. We contain these personalities–or multiple selves–within us, in different combinations, though we need to identify them, coax them out and train them. Once you’ve invested in them, you can delegate work to them as appropriate, and then let them do the heavy lifting.

Think of them as your alter egos: Superheroes all. Each has specific superpowers–as well as flaws: weaknesses and blindspots. They can work alone, but even better together.

The Habitué

a/k/a Creature of Habit
Just tell him exactly what to do and then get out of his way. He'll work longer than anyone--and never seem to tire. In fact, he makes it look easy. He gets more done by breakfast than most people do all day. He's not good at making decisions; you'll have to do that for him.

The Hustle Muscle

a/k/a Will Powers
The Hustler is often your last resort--and so, paradoxically, your first (explained below). He’s self-directed, he’ll give anything a try, and he's incredibly strong, but tires easily. Use him sparingly, only when your other Hands--or yourself--can't do the job. A Prima Donna, consider him an expensive hire, like a relief pitcher or Special Ops soldier. Keep him fresh. He's also tirING! He's good at getting you over the hump, but is disdainful of being overworked. He looks at you askance: ``you couldn't do that by yourself?”, his half smirk seems to ask. You can avoid that disdain by having other Hands (e.g. Heuristician, Habitué) quickly take over, while he rests and recuperates.

The Hacker

a/k/a MacGyver
The Hacker hates standard operating procedures. He looks at a challenge with fresh eyes. He'll question (sometimes incessantly) about what you're trying to accomplish, redefine the problem with ample room for creative solutions. Some may seem incredibly wild. Tell him what works and what doesn't; he'll adapt his solution--or even start over if needed. He cares not if it looks pretty (he breaks aesthetic rules too), just that it does the job.

The Heuristician

The Ruler of Thumbs
The Heuristician can make lots of decisions--and thrives on it--as long as they are relatively straightforward. He doesn’t suffer from decision fatigue. Just give him the criteria. But don't give him anything complex and important to decide; he can make the decision, but it probably won't be a good one.

The Historian

a/k/a Hero(dotus)
The Historian is part storyteller, part data recorder. He studies change--and lack thereof--providing valuable perspective, to counter both naïve optimism and naïve pessimism. Knowledge of self precedes the control, care and growth of self. He constantly record the other Hands’ work--and failures, which provides the most fertile lessons.

The Harmonist

Many Hands...with One Heart
The Harmonist works to see all Hands are working together, attuning the internal and external worlds through action. She’s a gestalt thinker, and integrates what can seem like a cacophony of callings. While she sees harmony as both end and means, though we have to go through conflict to get there. The alternative, premature and/or enforced harmony drives the conflict deeper, like an infection: worse in the long run.

Many hands make light work.